
CAREERS
Located in the heart of historic Gastown, we are a small and independent game development studio. We partner with other game developers to take on engineering projects/challenges and solve problems.
We are dedicated to hiring and promoting employees based on their experience, talent, and qualifications for the job. We do not tolerate any form of discrimination, and are determined to continue developing high quality games.
Join the team at Jetpack. Are you ready to take off with us?
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About Jetpack Interactive:
Jetpack Interactive has been a fixture in the Vancouver game development community since 2011. Our studio DNA originated from three flagship Vancouver development studios (Black Box Games, Deep Fried Entertainment, & United Front Games). We are a console & PC game developer and have focused on building long-term relationships with AAA game studios who need engineering expertise to help bring their games to market.
Jetpack has worked alongsideSony Interactive Entertainment (Santa Monica Studio) on several God Of War projects, including the port of GOW 2018 to PC/Steam and GOW Ragnarok. Jetpack’s work has received praise from critics and Sony Santa Monica alike and our studio continues to collaborate with Santa Monica Studio and other Sony first-party and third-party developers.
We are looking for a few skilled game developers to join our team and help PlayStation bring some of their most prized IPs to market. We value mutual respect, trust, and shared knowledge built on years of experience and working together. We're a team with a true passion for game development and a long history of delivering superior results.
Role:
You are a gamer at heart and love working in C++. You’re comfortable working with others to create more efficient workflows and experienced in pipeline optimization to make everyone’s life a bit easier. You get shit done and ship games.
Responsibilities:
● Research, define, extend, and maintain production pipelines from source assets down to the runtime
● Collaborate effectively with programmers, designers and artists across the studio to gather requirements and help to troubleshoot the problems
● Profile, identify and optimize bottlenecks in complex data processing pipelines and tools (performance, memory, IO)
● Work independently to complete assigned projects with limited supervision
Requirements:
● Minimum five years of professional programming experience in game engine or pipeline engineering roles in Console Games, VFX or Animation industry
● Strong foundation in C++
● Good knowledge of OpenUSD
● Experience developing tools, plugins or exporters for one or more DCC packages such as Maya, Houdini, 3ds Max or MotionBuilder
Preferred Experience:
● C# or Python
● Development of UI tools (Qt, C#/WPF or similar)
● Solid understanding of 3D math (especially linear algebra and vector math)
● Experience using CPU performance profiling tools (e.g. Visual Studio Profiler, Windows Performance Analyzer, Superluminal, Intel VTune)
Interested?
Please send your resume to careers@jetpackinteractive.ca